Your child won't just play Roblox. They'll build it.
Our 25-week advanced program teaches real Lua coding, 3D world building, and AI-powered game development. Your child finishes with a published game they can show their friends, and the skills to keep building long after.

From player to creator.
“Roblox” is a word that makes most parents tense. We get it. You've probably had the screen-time conversation a hundred times, and the answer keeps coming back to the same platform.
Here's the thing. Roblox isn't the problem. Passive playing is. Building Roblox games, designing the world, scripting the logic, balancing the gameplay, shipping it for other kids to play, that's a different activity entirely. It's creation. It's engineering. And it's the same craft that working Roblox developers turn into actual careers.
We're not asking your child to play more Roblox. We're showing them how to flip the platform on its head, and turn the thing they already love into something they make.
What real Roblox developers actually do.
Most “Roblox classes” only teach one piece. We teach all three, because that's what makes a real game.
Build
Your child learns to design 3D worlds. Sculpting terrain, placing lighting, designing sound, crafting interfaces players actually want to use.
- 3D worldbuilding in Studio
- Lighting and sound design
- UI players want to use
Code
Your child writes real Lua. Variables, functions, events, multiplayer networking. Not drag-and-drop blocks.
- Lua syntax and structure
- Events and game logic
- Multiplayer networking
Direct AI
Your child learns to use AI the way working engineers use it. As a tutor, a debugger, a writing partner, even as a character living inside their game.
- AI as a coding partner
- Prompt design and judgment
- AI characters in real games
From their first published game to a finished engineer.
Twenty-five weeks. Four creative blocks. A published game your child made.
Foundations
The first published game.
Your child builds and ships their first Roblox game, a complete obstacle course they can send to friends. They learn the Lua language, master Studio's core tools, and earn that first powerful feeling of I made this real thing, and other people are playing it.
Themed Worlds
Their world. Their style.
Your child picks a theme (space, jungle, candy kingdom, haunted hotel, robot factory) and builds a fully themed platformer game from the ground up. They learn loops, data structures, sound design, and UI. Their game stops looking like a tutorial and starts looking like something they're genuinely proud of.
Multiplayer Magic
Other kids actually play their game.
Your child builds a real multiplayer game (tag, hide and seek, co-op puzzle, or race), and the other kids in the class get to play it. They learn networking, server-client logic, and the design challenges that come with multi-player worlds. This is the block where your child realises they're not just learning code. They're shipping experiences.
AI Capstone
A character with a brain of its own.
Your child pitches their own original game with an AI character at its heart. A wise mentor, a sneaky shop haggler, a mystery detective who actually responds. They build a working NPC powered by real AI, integrated into their world. By Week 24, parents join a Zoom showcase to watch every student present their final game.
A proper finish.
The final week is a quiet but real assessment of what your child has learned across the 25 weeks. They demonstrate their skills, talk through their capstone game, and complete a small build task. We recognise students who finish well as TeenyCoders Studio Engineers. A milestone they earned, from the people who taught them.
Three things that change everything.
Max 3 students per class
Real attention. Your child is seen every lesson. No getting lost in a Discord server with thirty kids and one overworked instructor.
Three real skills, not one
Most schools teach only coding, or only building. We teach both, plus AI direction. That's the real shape of the job.
AI taught with judgment
Your child learns when AI helps, when it gets in the way, and how to spot when it's wrong. We're raising directors of AI, not passengers.
Format & logistics
- Length: 25 lessons across 25 weeks
- Session: 1.5 hours, live on Zoom
- Class size: Max 3 students, or 1:1 private
- Ages: 10 and up
- Prerequisite: Foundation graduate, or equivalent JavaScript / Python experience
- Equipment: Laptop (Mac or Windows). Roblox Studio does not run on Chromebooks.
- Free trial: Yes, book one before you commit
A short chat before your child starts.
Roblox L2 is an advanced program, so for any new student who hasn't done our Foundation course, we like to set up a quick 15-minute Zoom call with our instructor before enrolment. It's not a test. It's just a chance to chat, see what your child has built before, and make sure Roblox L2 is the right fit. Foundation graduates skip this. We already know them.
If a child isn't quite ready yet, we'll say so honestly, and point you to a better starting point. Better that than a child quietly struggling in the wrong class.
What Parents Want To Know
The questions we hear most often about Roblox Advanced.
Yes, completely. Playing Roblox is consumption. Someone else built the world, your child's reaction is the product. Building Roblox is creation. Your child becomes the developer, and other kids' play time is the result. Different brain, different muscles, different outcome.
Yes, if they have equivalent coding experience. A year of JavaScript or Python at school, a strong Scratch or Code.org background, or self-taught with real projects to show. Our 15-minute chat before enrolment is how we confirm they're ready.
Just a laptop, Mac or Windows. Roblox Studio does not run on Chromebooks or iPads. We send a setup guide a week before classes start with everything else they'll need.
Ready to watch your child build real games?
Twenty-five weeks. A published game. The kind of pride you can see on their face.



